A fun little hyper-casual game! Though I find it a bit too easy with how the health system works.
I personally find it better to play with rotating camera, but I can see how this can make someone feel dizzy/sick. I think disabling it by default would be a safer choice.
The easiness is maybe a flaw in the design. The faster you go, the less damage you take, so by the end you're just trying for more hits than misses. If I kept going, I'd probably make the damage count more and ensure panels are generated in a way where you don't get trapped.
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A fun little hyper-casual game! Though I find it a bit too easy with how the health system works.
I personally find it better to play with rotating camera, but I can see how this can make someone feel dizzy/sick. I think disabling it by default would be a safer choice.
Thanks for the feedback!
The easiness is maybe a flaw in the design. The faster you go, the less damage you take, so by the end you're just trying for more hits than misses. If I kept going, I'd probably make the damage count more and ensure panels are generated in a way where you don't get trapped.
I'm curious to hear if you think the camera rotation effect is too much. I added a button so it can be played either way.