I thought the different firing patterns of each finger were interesting. But where's the theme's titular thumb?! :)
Also, a really cool idea for tower defense to have units only be able to be placed sequentially. I often find in tower defenses you can kind of "break" early levels by just saving up for a fairly expensive unit and in the long run it puts you ahead of the curve.
Very fun game! I did find a bug. You can win and lose at the same time. The enemies don't stop after winning or losing the game so the counters keep going.
Not a bad game. Things I would add: The option to replace older towers with newer more expensive ones. I spammed the cheapest one and couldn't upgrade. Perhaps a harder enemy type?
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I thought the different firing patterns of each finger were interesting. But where's the theme's titular thumb?! :)
Also, a really cool idea for tower defense to have units only be able to be placed sequentially. I often find in tower defenses you can kind of "break" early levels by just saving up for a fairly expensive unit and in the long run it puts you ahead of the curve.
It kept me playing all the way through! I thought the placement mechanic was interesting. Qs go everywhere. Ws next to Qs. Es or Rs next to Ws.
I ran in to the same bug as Jean Chandler.
Thanks :)
Very fun game! I did find a bug. You can win and lose at the same time. The enemies don't stop after winning or losing the game so the counters keep going.
Otherwise, very engaging and very funny. :)
lol, thanks for playing. I'll be sure to check for the quantum victory in the future.
Not a bad game.
Things I would add: The option to replace older towers with newer more expensive ones. I spammed the cheapest one and couldn't upgrade. Perhaps a harder enemy type?
Overall well done, and a nice twist on the theme!
Thanks! Great ideas.